Michael Stars

Playing at the World, 2E, Volume 1: The Invention of Dungeons & Dragons (Game

Description: This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Playing Games, a deeper dive into the history of the setting, system, and character of D & D.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson's seminal role-playing game, D & D. It augments the research of the original editions with new insights into the crucial period in 1972-3 when D & D began to take shape. Drawing from primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek's guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby. The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games. This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Playing Games, a deeper dive into the history of the setting, system, and character of D & D.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson's seminal role-playing game, D & D. It augments the research of the original editions with new insights into the crucial period in 1972-3 when D & D began to take shape. Drawing from primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek's guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby.

Price: 26.92 USD

Location: East Hanover, New Jersey

End Time: 2025-01-07T12:57:55.000Z

Shipping Cost: 0 USD

Product Images

Playing at the World, 2E, Volume 1: The Invention of Dungeons & Dragons (GamePlaying at the World, 2E, Volume 1: The Invention of Dungeons & Dragons (Game

Item Specifics

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 60 Days

Refund will be given as: Money Back

Return policy details:

EAN: 9780262548779

UPC: 9780262548779

ISBN: 9780262548779

MPN: N/A

Book Title: Playing at the World, 2e, Volume 1 : the Invention of Dungeons and Dragons

Number of Pages: 392 Pages

Language: English

Publisher: MIT Press

Item Height: 1 in

Publication Year: 2024

Topic: Popular Culture, General, Role Playing & Fantasy, Essays

Illustrator: Yes

Genre: Sports & Recreation, Social Science, Games & Activities

Item Weight: 16.8 Oz

Author: Jon Peterson

Item Length: 9 in

Book Series: Game Histories Ser.

Item Width: 6.1 in

Format: Trade Paperback

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