Description: Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book provides the fundamentals of learning and continued learning using PCG. Image is of actual item for sale. This is being sold by the reliable Friends of the Easton Library, which sells donated books and media to support the programs of our library. We are conservative in our ratings and descriptions, so you can order with confidence.
Price: 30 USD
Location: Easton, Pennsylvania
End Time: 2024-11-08T01:57:17.000Z
Shipping Cost: 5.38 USD
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Item Specifics
Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Publication Year: 2016
Type: Textbook
Format: Trade Paperback
Language: English
Subject Area: Computers
Publication Name: Procedural Content Generation for Unity Game Development
Author: Ryan Watkins
Publisher: Packt Publishing, The Limited
Subject: Programming / Games, Programming / Algorithms, Expert Systems