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Procedural Content Generation in Games, Hardcover by Shaker, Noor; Togelius, ...

Description: Procedural Content Generation in Games, Hardcover by Shaker, Noor; Togelius, Julian; Nelson, Mark J., ISBN 3319427148, ISBN-13 9783319427140, Brand New, Free shipping in the US

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and th is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Price: 53.33 USD

Location: Jessup, Maryland

End Time: 2024-10-27T07:55:03.000Z

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Procedural Content Generation in Games, Hardcover by Shaker, Noor; Togelius, ...

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Book Title: Procedural Content Generation in Games

Author: Shaker, Noor; Togelius, Julian; Nelson, Mark J.

Language: english

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