Description: This listing includes a SMW 64 cartridge with Sega case and cover art. Please read the entire description. Notes:This game does not have any save features.SMW 64 is A PARTIAL port of the SNES game SMW, made for the Sega GENESIS by an unknown developer. Game description:In the game you play as Mario alone; Yoshi does not appear at all (though references to him are retained in the intro and via the appearance of Dragon Coins). Holding A allows you to run, but the distance required before Mario starts running is longer than expected, making careful jumps that require the distance a bit tricky. Control in general is also very stiff.The game has six levels, with a boss after each three. The end of each act tallies up the amount of enemies you defeat, though with the original scoring system removed, this apparently serves no purpose here. Only the first four levels have a layout based on their corresponding original levels, however as one progresses through the levels the layouts begin to differ from the original. The final two stages seem to be completely original level designs by the programmers. The first two levels are based off of the first and third levels of the original, with the third being Iggy's Castle. This leads to the boss fight with Iggy Koopa; however, his platform lacks the original "Mode 7" tilting effect. After the next three levels you meet the second and final boss, which resembles a gigantic, black cue ball. This boss bounces across the stage and will almost immediately shoot three Bullet Bills from its mouth at Mario once it reaches the other side. This boss is rather difficult to defeat, since it is only vulnerable for almost a split second (Which is between when it reaches the other side and when it starts firing) and must be hit a total of ten times.After beating this boss, a screen appears with a picture of Mario, Luigi and Princess Peach with the words "The End" above them, which was in fact the actual ending screen for Super Mario World.The music in the game is primarily taken from two Mega Drive titles based on television shows: the Disney-licensed TaleSpin; and Jeopardy!, a simulation of the same-named game show. These games, like this bootleg, used the GEMS sound driver, so it can be assumed that the developers of this game used GEMS and picked out tracks from the aforenamed games in lieu of producing covers of Super Mario World's actual music. However, the music for the title screen and first level are covers of the equivalent music cues in Super Mario World. The third level (Iggy's Castle) uses the theme song from the Mega Drive version of Garry Kitchen's Super Battletank, while the fourth and sixth stages' music cues are taken from Ariel the Little Mermaid, another Disney game on Mega Drive.The start-up screen uses the "It's-a me, Mario!" voice sample from Super Mario 64. The title screen is taken from Super Mario All-Stars + Super Mario World, with the exception of the "64" in the logo. Yoshi is not present on the title screen, either (although remnants of his shoes and tail can still be seen around Birdo).This game also uses the SFX engine of WBIII, a licensed Mega Drive game and Marko's Magic Football.LevelsYoshi's Island 1Yoshi's Island 3Iggy's CastleDonut Plains 1Ice LevelMaze LevelFinal Boss Fight
Price: 46.5 USD
Location: Casper, Wyoming
End Time: 2024-11-29T23:22:02.000Z
Shipping Cost: N/A USD
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Item Specifics
All returns accepted: ReturnsNotAccepted
Platform: Sega Genesis
Rating: E-Everyone
Publisher: SEGA
Genre: Platformer
Game Name: SMW